using System;
using Microsoft.SPOT;
using Microsoft.SPOT.Hardware;
using Gadgeteer.Modules;

/*
 * Original Gadgeteer framework Copyright (c) Microsoft Corporation. (http://gadgeteer.codeplex.com/)
 * 
 * Gadgeteer Light made by Stefan Thoolen (http://gadgeteerlight.codeplex.com/)
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
namespace Gadgeteer.Interfaces
{
    /// <summary>Wrapper for a digital output port</summary>
    public class DigitalOutput
    {
        /// <summary>The actual output port</summary>
        private OutputPort _port = null;

        /// <summary>Creates a new digital output port</summary>
        /// <param name="socket">The socket on which the port exists</param>
        /// <param name="pin">The pin #</param>
        /// <param name="initialState">The initial state</param>
        /// <param name="module">The module driving this pin</param>
        public DigitalOutput(Socket socket, Socket.Pin pin, bool initialState, Module module)
        {
            this._port = new OutputPort(socket.CpuPins[(int)pin], initialState);
        }

        /// <summary>Sets the ports state</summary>
        /// <param name="state">True for high, false for low</param>
        public void Write(bool state)
        {
            this._port.Write(state);
        }

        /// <summary>Reads the ports state</summary>
        /// <returns>True for high, false for low</returns>
        public bool Read()
        {
            return this._port.Read();
        }
    }
}
